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AI Insights · Timothy · October 2022

Top 5 Sandbox Games Performance in the Middle East Q3 2022

In Q3 2022, the top 5 sandbox games on a unified platform in the Middle East showed varying trends in downloads, revenue, and active users, with [Roblox](https://app.sensortower.com/overview/55d3a1a802ac64350a000d6e?country=US) leading the pack.

Top 5 Sandbox Games Performance in the Middle East Q3 2022

In the third quarter of 2022, the performance of the top 5 sandbox games on a unified platform in the Middle East demonstrated interesting trends. Data from Sensor Tower provides a detailed look into the weekly downloads, revenue, and active user numbers for these games.

Roblox showed a robust performance throughout the quarter. Weekly revenue peaked at approximately $568K in mid-July but experienced a gradual decline towards the end of the quarter, finishing at around $492K in the last week of September. Weekly downloads started strong with over 108K at the end of June, but gradually decreased to approximately 77K by the end of September. Despite this, weekly active users remained relatively stable, fluctuating around 2.8M.

Block Craft 3D: Building Game had a varied performance. Weekly revenue saw a peak of about $1.5K at the start of July but dropped to around $795 by the end of September. Downloads peaked in mid-July at over 50K and saw a decline, hitting approximately 38K in the last week of September. Active users followed a similar trend, peaking at around 385K in mid-July and then declining to approximately 335K by the end of the quarter.

Craftsman: Building Craft did not generate any revenue during this period but had noticeable trends in downloads and active users. Downloads peaked at around 46K in late July before declining to about 17K by the end of September. Active users started at about 348K at the end of June, peaking in early August at around 382K, and then dropped to approximately 318K by the end of September.

Dude Theft Wars FPS Open world experienced minor fluctuations in revenue, peaking at around $141 in early August. Downloads peaked at about 40K in late July before declining to approximately 18K by the end of September. Active users peaked at around 77K in mid-August and then stabilized around 59K towards the end of the quarter.

Minecraft Trial had a strong start with weekly revenue peaking at approximately $40K at the beginning of August but saw a decline to around $22K by the end of September. Downloads peaked in early August at around 27K but saw a significant drop to approximately 11K by the end of September. Active users remained relatively high, peaking at around 459K in early August and then gradually declining to about 399K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022